Deus Ex: The Fall Environments

This is the Tyrant Jetliner environment. I was responsible for modeling the environment, as well as optimizing/re-purposing assets from Human Revolution (such as the crates and screens) to function on mobile platforms. The software used was Maya, Photoshop and Unity.

This is the Moscow Hotel environment. I was responsible for modeling, uvs, texturing, prop/light placement, as well as optimizing/re-purposing assets from Human Revolution (such as the furniture/crates) to function on mobile platforms. The software used was Maya, Photoshop and Unity.