Ember Environments 2
These are environments from Ember, an open world RPG released on PC and IOS. I was the lead artist on this project. These screenshots were taken from the in-house engine. Assets were built using Maya and Photoshop. Zbrush was also used for the statues. This is the City of Light environment. I was responsible for the concept/design, modeling, uvs, level layout, lighting and texturing (except for the textures for the road and foliage).
This is the Pinnacle environment. I was responsible for the concept/design, modeling, uvs, level layout, lighting and texturing (except for the textures for the ground, rocks, wood and banners).
This is the Radiance environment. I was responsible for the concept/design, modeling, uvs, level layout, lighting and texturing (except for the textures for the outside floor and vegetation).
This is the Goblin Library environment. I was responsible for the concept/design, modeling, uvs and lighting.
This is the Sanctuary environment. I was responsible for the concept/design, modeling, uvs, level layout and lighting.
This is the Abyss environment. I was responsible for the concept/design, modeling, uvs, level layout, lighting and texturing (except for the sky texture).