Ember Environments 2

These are environments from Ember, an open world RPG released on PC and IOS. I was the lead artist on this project. These screenshots were taken from the in-house engine. Assets were built using Maya and Photoshop. Zbrush was also used for the statues. This is the City of Light environment. I was responsible for the concept/design, modeling, uvs, level layout, lighting and texturing (except for the textures for the road and foliage).

This is the Pinnacle environment. I was responsible for the concept/design, modeling, uvs, level layout, lighting and texturing (except for the textures for the ground, rocks and banners).

This is the Radiance environment. I was responsible for the concept/design, modeling, uvs, level layout, lighting and texturing (except for the textures for the outside floor and vegetation).

This is the Ember Mines environment. I was responsible for the concept/design, modeling, uvs, level layout, lighting and texturing (except for the textures for the ground and lava).

This is the Sanctuary environment. I was responsible for the concept/design, modeling, uvs, level layout, lighting and texturing (except for the grass/foliage textures).

This is the Goblin Library environment. I was responsible for the concept/design, modeling, uvs, lighting and texturing (except for the textures for the grass/tile floors, rocks and foliage).

This is the Abyss environment. I was responsible for the concept/design, modeling, uvs, level layout, lighting and texturing (except for the sky texture).

These are houses from the Northern Forest environment. I was responsible for the concept/design, modeling, uvs, lighting and texturing. The area around the house was handled by another artist.